Post by Trish on Apr 2, 2013 22:26:23 GMT -5
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VINDICATOR
Player: Jaedreth
Name: Siobhan ''Sunny'' O'Sullivan
Codename: Solaris
Age: 36
Height: 6'
Weight: 135
Hair: Red
Eyes: Green
Nationality: Irish
Occupation: Vindicator, Blacksmith
Appearance: Pale irish skin, freckles, hair is naturally orange, like any true redhead, but she dies it crimson red. She also dyes her eyebrows and her bush. Hair is slightly curly and goes down to the middle of her back. Skin is milky white. She looks like she's 26 instead of 36.
Costume: Her costume is is a Nomex/Kevlar/Carbon Fiber blend. It is hand tailored, and fits very snugly. The outfit is entirely forest green, and consists of thigh high boots, form fitting pants, a low cut long sleeve shirt that doesn't button up, and a mask that doesn't cover her eyes, mouth or chin, but does the rest of her face. Her outfit is green because she looks better in green, being a redhead. You can see all her curves in this outfit. Her Vindicator badge is placed suggestively right below her belly button.
Personality: She is a flirt. She has adhd/anxiety/schizophrenic complex (because mun does and I can't play characters without it). Pain makes her orgasm. Sometimes she's warm and cheerful and a pleasure to be around. Other times she's quick to anger and is prone to fits of wrath.
Background: Her father was a blacksmith in Galway bay. She learned the trade growing up. When learning the trade, she accidentally caught the shop on fire. She should have burned to death. This is how she learned she could manipulate fire. Her parents actually took the news rather well. They encouraged her to learn to control her fire. She continued working at the forge until she found out about the Vindicators.
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Fighting----- Incredible (40)
Agility------ Spectacular (50)
Strength----- Good (10)
Endurance---- Amazing (60)
Reasoning---- Excellent (14)
Intuition---- Incredible (40)
Psyche------- Fantastic (30)
Hit Points: 210
Mental health: 84
Resources: Excellent
Source of Income- Vindicators, making custom swords
Origin of Powers: Elemental Affinity/Random Meta-Human
Powers:
V-Toughness- The Vindicators are all enrolled in a Tougness regimen. Some take to it better than others. Solaris gets Spectacular (50) extra HP.
Flame Elementalist- Solaris has the ability to tap into an Elemental Plane of Flame at Phenomenal(80) level. She can summon forth mundane flame and manipulate this (and only this) flame. She can throw a ball of dry fire for Phenomenal(80) damage.
*Overheat- Solaris can briefly force her powers to a higher level at her own expense. Such abilities are labeled OVERHEAT. Using an Overheat ability gives her -1CS to Endurance until a full night's sleep, and also takes away the associated Hit Points (usually 10). Generally this Endurance
*Eruption- OVERHEAT - As a full-round action, can target any number of opponents in range (once each) with a fireball. This does half her normal damage, but each attack is rolled at her full base. These fireballs do not botch.
*Enraged Flame- OVERHEAT - Solaris can give +1CS to Attack and +100% damage to a basic fireball attack. She may doe this as many times as she wants, but each time counts as an Overheat. For example, a Triple-Enraged Fireball would get +3cs to the attack roll and doe an additional 300% damage, but would drop her Endurance by 3CS all at once.
*Plasmaball- OVERHEAT - Super-condensed fireball does normal damage, but with Incredible(40) Armor Piercing and +2CS to Attack.
*Fire Wave- OVERHEAT - Roll Flame Elementalism - all entities within up to a 20 foot radius take Phenomenal(80) Damage on a Yellow. They may roll Agility to avoid; half damage on a Green. This attack does not discriminate, however she may choose to have it go only on the ground or go in a sphere and get everyone. NOTE: If Solaris rolls a White on this, she fails to summon the wave and does not get docked the Endurance.
*Exotic Fyres- OVERHEAT -The Plane of Fyre has more mystical flames, referred hereto as 'Fyres'. With difficulty, and limited understanding, Solaris can call forth a bit of these advanced flames. She cannot use them with the Stunts associated with normal fire. Each individual use of any Fyre counts as an Overheat.
**Healthfyre- These flames are pure life, and do Incredible(40) Healing. She has to roll, even if her target is not dodging. This does absoloutely nothing to entirelly lifeless things, but may do normal fire damage or even enhanced damaged to things unnatural.
**SunFyre- Golden flames of the sun act basically the same as regular dey flames. However, they give off real sunlight, and are twice as bright. May be more powerful against things weak to sunlight.
**BaleFyre- These supremely evil flames deal Incredible(40) Damage and ignore Armor. Damage dealt by them can never be healed - only things such as reversing time or grafting in new tissue can this damage be undone. However, this power is extremely evil; it makes Siobhan sick to her stomach, scars people for life, attracts dark entities, and does many, many other bad things that generally means she should never, ever use it.
*Flame Barrier- Solaris can roll Fire Elementalism to summon up a swirling disc of flame up to 20 feet across. This cannot be seen through by normal means, and also blocks attacks. On a Yellow, it gives all entities Phenomenal(80) Armor vs all entities on the other side of it. This means her friends behind it are protected from the shots of the enemy on the other side, but the enemy is also protected from her friends! The Armor also applies to melee attacks, but any genius that decides to make a melee attack through it takes damage equal to the Armor the barrier is providing. Solaris can keep this barrier up indefinitely, but it takes all she has, so she may not attack while doing so. She can, however, see through it.
*Hearthfire- A warm flame that does not burn anything, or harm any one it is used on. It provides warmth but no dangerous heat. This can safely provide light.
**Sunwarmth- OVERHEAT The Heartfire done with Sunfyre. Applied to an area. It can turn an area in yards up to her Flame Elementalist into a comfortably warm spring day. Melting snow, driving away cold, and generally keeping things nice and cozy. This can, however, cause abnormal weather if used too often. This counts as real sunlight.
*Planar Affinity- Siobhan is just beginning to understand the Plane of Fire and its denizens. She cannot communicate with them, but she can perceive them and they are generally well disposed to her. As an added bonus, they do not try to eat her! Usually.
*Longevity- Siobhan's strong spiritual connections cause her to age at 50% reduced speed.
*Flight- Solaris has Good(10) True Flight for some reason.
Hot Empathy- On a more spiritual level, Solaris can roll Psyche vs Psyche to enhance the hot emotions such as anger, passion, and some potential third thing. Familiar with lustful passion, she rolls such saucy sensations at +3CS.
Pain Asymbolia- For medical reasons unrelated to her powers, pain does not bother Solaris, and in fact has an opposite effect, releasing endorphins and causing her pleasure. Not only is she 100% immune to pain-based effects, the effects may be reversed; i.e. a pain-based -1CS might grant her a +1CS.
Equipment:
Vindicator Badge- The badge acts as a communicator, able to contact the Vindicator base or any member, anywhere on the planet. If taken off, it is a cellular phone and a digital camera. Each badge contains a homing beacon.
Cigs- One pack of cigarettes in a fireproof, crushproof, waterproof container. Has a 7 on it for some reason, but has been spray-painted red. The first time a scene calls to check how many she has, roll 1d20 - unless she stated at the beginning of the scene that she filled it.
Protective Costume- Solaris's outfit is fireproof and gives her Good(10) Armor vs all damage.
Rebreather/Filter- An easily clipped-on mask for her lower face, this can provide her with increased oxygen or filtered air. The Rebreather allows her to function normally in a Reduced Oxygen environment, or treat a Low Oxygen Environment as just Reduced Oxygen. The Filter negates the effects of smog. Activating either of these gives her -1CS to Flame Elementalism; activating them both gives -2CS.
Red VBS- A special team of Vindicator Backup Squad clad in red exists to fight fires. A group of them is always nearby to put out Solaris's fires if need be. They do not like being called Equipment.
Weaknesses:
Playing with Matches- Solaris's powers are dangerous. She has no resistance to fire damage, and can badly burn herself. Also, she is unable to put fires out, only make them worse (Or better?!). Flames in the air will dissipate, but objects set ablaze must be put out some other way. Additionally, she can Overheat herself down to no Endurance, in which she will die. On top of that, her flames consume oxygen, which can rapidly lower the mount available in a sealed environment.
Low Oxygen Environments- Siobhan requires twice as much oxygen saturation as normal people. A 'Reduced Oxygen' environment, such as tops of skycrapers, reduces her Flame Elementalism and her FASE by 2CS. 'Low Oxygen' environments, such as high altitudes or mountaintops, take this to -4CS. Additionally, high smog levels stack an additional -2CS. Good thing she doesn't live in Los Ange... nevermind. If Solaris is deprived of oxygen for one full round, she falls unconscious.
*Gas Guzzler- Her flames need oxygen too! If she is underwater, or on any other gas-state oxygenless environment, her flames cease as soon as they are summoned. This halves the damage of her fireballs and turns them into melee attacks.
Nicotine Addiction- Siobhan becomes irate when she is denied a cigarette for more than an hour. After 2 hours since her last smoke, without a cigarette lowers her Fighting, Agility, and Psyche by -1CS. This cannot go below -4CS. Abilities return at 1CS per hour of getting her fix.
**Exception: If Sio has not been smoking because she was UNCONSCIOUS, all her penalties are removed with one full round of smoking.
Uncommon Cold- If Siobhan comes down with the common cold, she becomes cold to the touch. Her flames become Frostfyre, which do cold damage and build up ice on things instead of burning them. Unfortunately, she cannot use any of her Overheat abilities in this state. However, she can use Frostfyre to put other fires out.
Contacts:
Knowledges: Firefighting, Arson, Demolitions, Combustive Chemistry - none of this from proper education, just an intimate understanding of flame.
Skills: Blacksmithing, Chemistry, Judo
Notable Notes:
'Dry Fire' means it has no sticky fuel component and will only set things on fire on contact if they are naturally highly flammable.
Siobhan's connection to the Plane of Fire is strong, but her understanding of it is very very limited. For now, it is very much just a 'big bag of fire' for her to draw from.
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VINDICATOR
Player: Jaedreth
Name: Siobhan ''Sunny'' O'Sullivan
Codename: Solaris
Age: 36
Height: 6'
Weight: 135
Hair: Red
Eyes: Green
Nationality: Irish
Occupation: Vindicator, Blacksmith
Appearance: Pale irish skin, freckles, hair is naturally orange, like any true redhead, but she dies it crimson red. She also dyes her eyebrows and her bush. Hair is slightly curly and goes down to the middle of her back. Skin is milky white. She looks like she's 26 instead of 36.
Costume: Her costume is is a Nomex/Kevlar/Carbon Fiber blend. It is hand tailored, and fits very snugly. The outfit is entirely forest green, and consists of thigh high boots, form fitting pants, a low cut long sleeve shirt that doesn't button up, and a mask that doesn't cover her eyes, mouth or chin, but does the rest of her face. Her outfit is green because she looks better in green, being a redhead. You can see all her curves in this outfit. Her Vindicator badge is placed suggestively right below her belly button.
Personality: She is a flirt. She has adhd/anxiety/schizophrenic complex (because mun does and I can't play characters without it). Pain makes her orgasm. Sometimes she's warm and cheerful and a pleasure to be around. Other times she's quick to anger and is prone to fits of wrath.
Background: Her father was a blacksmith in Galway bay. She learned the trade growing up. When learning the trade, she accidentally caught the shop on fire. She should have burned to death. This is how she learned she could manipulate fire. Her parents actually took the news rather well. They encouraged her to learn to control her fire. She continued working at the forge until she found out about the Vindicators.
-----------------------------------------------------------------------------------------
Fighting----- Incredible (40)
Agility------ Spectacular (50)
Strength----- Good (10)
Endurance---- Amazing (60)
Reasoning---- Excellent (14)
Intuition---- Incredible (40)
Psyche------- Fantastic (30)
Hit Points: 210
Mental health: 84
Resources: Excellent
Source of Income- Vindicators, making custom swords
Origin of Powers: Elemental Affinity/Random Meta-Human
Powers:
V-Toughness- The Vindicators are all enrolled in a Tougness regimen. Some take to it better than others. Solaris gets Spectacular (50) extra HP.
Flame Elementalist- Solaris has the ability to tap into an Elemental Plane of Flame at Phenomenal(80) level. She can summon forth mundane flame and manipulate this (and only this) flame. She can throw a ball of dry fire for Phenomenal(80) damage.
*Overheat- Solaris can briefly force her powers to a higher level at her own expense. Such abilities are labeled OVERHEAT. Using an Overheat ability gives her -1CS to Endurance until a full night's sleep, and also takes away the associated Hit Points (usually 10). Generally this Endurance
*Eruption- OVERHEAT - As a full-round action, can target any number of opponents in range (once each) with a fireball. This does half her normal damage, but each attack is rolled at her full base. These fireballs do not botch.
*Enraged Flame- OVERHEAT - Solaris can give +1CS to Attack and +100% damage to a basic fireball attack. She may doe this as many times as she wants, but each time counts as an Overheat. For example, a Triple-Enraged Fireball would get +3cs to the attack roll and doe an additional 300% damage, but would drop her Endurance by 3CS all at once.
*Plasmaball- OVERHEAT - Super-condensed fireball does normal damage, but with Incredible(40) Armor Piercing and +2CS to Attack.
*Fire Wave- OVERHEAT - Roll Flame Elementalism - all entities within up to a 20 foot radius take Phenomenal(80) Damage on a Yellow. They may roll Agility to avoid; half damage on a Green. This attack does not discriminate, however she may choose to have it go only on the ground or go in a sphere and get everyone. NOTE: If Solaris rolls a White on this, she fails to summon the wave and does not get docked the Endurance.
*Exotic Fyres- OVERHEAT -The Plane of Fyre has more mystical flames, referred hereto as 'Fyres'. With difficulty, and limited understanding, Solaris can call forth a bit of these advanced flames. She cannot use them with the Stunts associated with normal fire. Each individual use of any Fyre counts as an Overheat.
**Healthfyre- These flames are pure life, and do Incredible(40) Healing. She has to roll, even if her target is not dodging. This does absoloutely nothing to entirelly lifeless things, but may do normal fire damage or even enhanced damaged to things unnatural.
**SunFyre- Golden flames of the sun act basically the same as regular dey flames. However, they give off real sunlight, and are twice as bright. May be more powerful against things weak to sunlight.
**BaleFyre- These supremely evil flames deal Incredible(40) Damage and ignore Armor. Damage dealt by them can never be healed - only things such as reversing time or grafting in new tissue can this damage be undone. However, this power is extremely evil; it makes Siobhan sick to her stomach, scars people for life, attracts dark entities, and does many, many other bad things that generally means she should never, ever use it.
*Flame Barrier- Solaris can roll Fire Elementalism to summon up a swirling disc of flame up to 20 feet across. This cannot be seen through by normal means, and also blocks attacks. On a Yellow, it gives all entities Phenomenal(80) Armor vs all entities on the other side of it. This means her friends behind it are protected from the shots of the enemy on the other side, but the enemy is also protected from her friends! The Armor also applies to melee attacks, but any genius that decides to make a melee attack through it takes damage equal to the Armor the barrier is providing. Solaris can keep this barrier up indefinitely, but it takes all she has, so she may not attack while doing so. She can, however, see through it.
*Hearthfire- A warm flame that does not burn anything, or harm any one it is used on. It provides warmth but no dangerous heat. This can safely provide light.
**Sunwarmth- OVERHEAT The Heartfire done with Sunfyre. Applied to an area. It can turn an area in yards up to her Flame Elementalist into a comfortably warm spring day. Melting snow, driving away cold, and generally keeping things nice and cozy. This can, however, cause abnormal weather if used too often. This counts as real sunlight.
*Planar Affinity- Siobhan is just beginning to understand the Plane of Fire and its denizens. She cannot communicate with them, but she can perceive them and they are generally well disposed to her. As an added bonus, they do not try to eat her! Usually.
*Longevity- Siobhan's strong spiritual connections cause her to age at 50% reduced speed.
*Flight- Solaris has Good(10) True Flight for some reason.
Hot Empathy- On a more spiritual level, Solaris can roll Psyche vs Psyche to enhance the hot emotions such as anger, passion, and some potential third thing. Familiar with lustful passion, she rolls such saucy sensations at +3CS.
Pain Asymbolia- For medical reasons unrelated to her powers, pain does not bother Solaris, and in fact has an opposite effect, releasing endorphins and causing her pleasure. Not only is she 100% immune to pain-based effects, the effects may be reversed; i.e. a pain-based -1CS might grant her a +1CS.
Equipment:
Vindicator Badge- The badge acts as a communicator, able to contact the Vindicator base or any member, anywhere on the planet. If taken off, it is a cellular phone and a digital camera. Each badge contains a homing beacon.
Cigs- One pack of cigarettes in a fireproof, crushproof, waterproof container. Has a 7 on it for some reason, but has been spray-painted red. The first time a scene calls to check how many she has, roll 1d20 - unless she stated at the beginning of the scene that she filled it.
Protective Costume- Solaris's outfit is fireproof and gives her Good(10) Armor vs all damage.
Rebreather/Filter- An easily clipped-on mask for her lower face, this can provide her with increased oxygen or filtered air. The Rebreather allows her to function normally in a Reduced Oxygen environment, or treat a Low Oxygen Environment as just Reduced Oxygen. The Filter negates the effects of smog. Activating either of these gives her -1CS to Flame Elementalism; activating them both gives -2CS.
Red VBS- A special team of Vindicator Backup Squad clad in red exists to fight fires. A group of them is always nearby to put out Solaris's fires if need be. They do not like being called Equipment.
Weaknesses:
Playing with Matches- Solaris's powers are dangerous. She has no resistance to fire damage, and can badly burn herself. Also, she is unable to put fires out, only make them worse (Or better?!). Flames in the air will dissipate, but objects set ablaze must be put out some other way. Additionally, she can Overheat herself down to no Endurance, in which she will die. On top of that, her flames consume oxygen, which can rapidly lower the mount available in a sealed environment.
Low Oxygen Environments- Siobhan requires twice as much oxygen saturation as normal people. A 'Reduced Oxygen' environment, such as tops of skycrapers, reduces her Flame Elementalism and her FASE by 2CS. 'Low Oxygen' environments, such as high altitudes or mountaintops, take this to -4CS. Additionally, high smog levels stack an additional -2CS. Good thing she doesn't live in Los Ange... nevermind. If Solaris is deprived of oxygen for one full round, she falls unconscious.
*Gas Guzzler- Her flames need oxygen too! If she is underwater, or on any other gas-state oxygenless environment, her flames cease as soon as they are summoned. This halves the damage of her fireballs and turns them into melee attacks.
Nicotine Addiction- Siobhan becomes irate when she is denied a cigarette for more than an hour. After 2 hours since her last smoke, without a cigarette lowers her Fighting, Agility, and Psyche by -1CS. This cannot go below -4CS. Abilities return at 1CS per hour of getting her fix.
**Exception: If Sio has not been smoking because she was UNCONSCIOUS, all her penalties are removed with one full round of smoking.
Uncommon Cold- If Siobhan comes down with the common cold, she becomes cold to the touch. Her flames become Frostfyre, which do cold damage and build up ice on things instead of burning them. Unfortunately, she cannot use any of her Overheat abilities in this state. However, she can use Frostfyre to put other fires out.
Contacts:
Knowledges: Firefighting, Arson, Demolitions, Combustive Chemistry - none of this from proper education, just an intimate understanding of flame.
Skills: Blacksmithing, Chemistry, Judo
Notable Notes:
'Dry Fire' means it has no sticky fuel component and will only set things on fire on contact if they are naturally highly flammable.
Siobhan's connection to the Plane of Fire is strong, but her understanding of it is very very limited. For now, it is very much just a 'big bag of fire' for her to draw from.
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