Post by jadeelf on Jun 22, 2015 13:53:59 GMT -5
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VINDICATOR
Player: Leafie
Name: Marie Faraday
Codename: Aetheria
Age: 36
Height: 5'10"
Weight: 154
Hair: Blonde
Eyes: Blue
Nationality: American
Occupation: Vindicator, Research Scientist.
Appearance: Marie is slightly above average height with an slim build. She has short blonde hair and piercing steel blue eyes. She carries herself with the calm, natural grace of a skilled warrior. Her clothing, whether casual or formal is always costume made, of the highest quality, and immaculately tailored.
Costume: Aetheria's costume is her suit. The current model is the Mark III which features polished adamantium-steel alloy plating. The suit is designed to be slim, rather than bulky. with the Vindicator logo prominently displayed on her right shoulder.
Picture:
Personality: Marie is a woman of few words but she is neither cold nor distant, just selective with her speech. She prefers the company of fellow intellectuals but not to the point of being a snob and indeed enjoys the company of just about any civilized person. How long she enjoys their company for varies from person to person. Marie has a dry sense of humor and often laughs at things that others find shocking. Since her change Marie has developed a sort of spike in the intensity and frequency of her emotions. Sometimes she seems callous about things that others find deeply moving, and at others she will be extremely passionate about something that most deem trivial. Often the reasons for her adverse take on the matter come to light much later.
Background: Marie Faraday was actually born Maria Brownly. The product of a typical suburban American household. Her parents and teachers always thought she was a bright child, and she got straight A's in school. She did not however show any signs of being a child prodigy or young super genius. In fact, at that time she was not. It wasn't until her early twenties, when she had nearly completed her senior year in college that her "power" were given too her. It began as a series of encounters, the beings would contact her in her dreams and have long, deep conversations about science or philosophy. She would forget most of what was said upon waking but while they lasted they were her favorite dreams. After a few months they began to grow more vivid, and the subject of the conversations became focused on human consciousness more and more. Eventually, one of the beings asked if she would help them learn more about the expansion of the human mind. She agreed, not sure if it was still merely a dream or something much more. The next night she got her answer. She went to bed as normal, but awoke suddenly only a short while later to find 3 strange humanoid creatures at the foot of her bed. The story of her abduction by the aliens is fairly typical. Paralyzed and unable to move she was taken aboard their craft to be the subject of various tests, experiments, and alterations. Using advanced technology and alien psionics they boosted the power and function of her mind immensely. It took her several years to adjust to her new mind, but since then she has put it too good use, and is surprisingly normal for having been taken by aliens and turned into a mega-genius. Upon her return to earth Marie enrolled herself in college, mastering multiple disciplines in less time than most students took to learn one. She used her superior intellect to acquire a job at a prominent advanced weapons manufacturing corporation. After only 3 years with that company she had saved enough money to start her own business, which thanks to her skillful leadership and superior product design grew rapidly. Now, after at a decade of hard work she is extremely successful and her company is quickly becoming a prominent name in defense contracting and other high tech markets.
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Fighting----- (#) Technically Marie knows every form of martial arts there is. She tends to favor the softer styles of martial arts, often mixing wing chun with aikido to confound and disable her opponents with minimal carnage.
Agility------ (#) She dabbled in gymnastics through childhood and college. She even took third place at state once. Earlier models of her armor were bulky and hampered movement, the Mark III has been considerably slimmed down and Marie has equipped it with a system of balance and coordination enhancing cervos which interact with her via neural implants.
Strength----- (#) Outside her suit Marie has slightly above average strength for a woman of her size (she works out). Inside the suit is another story entirely. The powered movement assist system in the Mark III has been overhauled and stream-lined. This did not cause the suit to loose any power, in fact just the opposite. Forcing the system into a narrower frame actually increased the strength of the load bearing parts and shrinking the hydraulic systems forced Marie to design (and patent) a more efficient miniature hydraulic pump. The Mark III is stronger, and sexier than it's predecessors.
Endurance---- (#) Marie exercises regularly, weight training and endurance. More lives than her own may depend on her physical fitness afterall.
Reasoning---- (#) Difficult to describe. She could be thought of as all knowing, and yet she cannot access everything at once.
Intuition---- (#) Again, difficult to describe. She has seen the entire plane of existence at one time, and yet it will take centuries for her mind to process all that information, and even for her some things will remain forever unknowable.
Psyche------- (#) Marie has the power of a mind from a higher dimension. Her psyche is extremely potent to say the least.
Hit Points: Ignore this
Mental health: Ignore this
Resources:
Source of Income- Vindicator. Royalties from several successful patents. Military contracts with the EU. Autonomous interstellar harvesting and refinement operation.
Origin of Powers: Technically speaking Marie's super intelligence is the result of a series of experiments and temporary mergers between her consciousness and that of a series of extra-dimensional beings. She is aware of these contacts and did in fact consent to be the subject of the "alien" experiment. When asked by others though she just tells them "I'm really, really smart."
Powers: Metamind. Marie is incredibly intelligent. Almost all of human knowledge is stored in or rather accessible too her mind at any time. It isn't always accessible in an instant however, and sometimes she may have to still "work the problem out" or even sleep on it. More than once the information she needs the most will come to her in her dreams. Sometimes it will come days ahead of time, others not until after she's wracked her brain for weeks.
-BANNED POWERS- Mind-Reading, Sorcery
Metamind-
*Super Smart- Marie has access to all of human knowledge (and technically any other intelligent minds that exist on this plane of reality). For the sake of her own sanity, and the privacy of her fellow humans, the beings who melded with Marie's mind blocked out her access to other people's personal memories and current thoughts. Marie has used this super intelligence to design, and create a number of useful inventions. Many of them she has kept secret and for her own personal use, other's she has made public and sold.
Two Track Mind- A vast supply of knowledge is not the only enhancements the aliens made to Marie's mind, they also increased the speed and efficiency of it's operation. In game terms Marie is capable of completing two entirely separate tasks in one turn, as long as at least one of the tasks is purely mental.
Quick Study- Even with her super smarts Marie still hasn't experienced everything personally. Some tasks are new to her, however her brain seems hungry for these new challenges and Marie loves to acquire new skills, which she almost always masters quickly.
Equipment: AtherTek. A suite of high tech personal super-heroing equipment. When Marie finally takes the line public the commercial for this stuff is going to be awesome!
AetherTek Advanced Personal Combat Armor Mk III- Proprietary AetherTek ballistic plated exoskeleton with a variety of built in combat enhancement features. The latest model features a new cloaking system, which renders the wearer nearly invisible to the naked eye and a substantial upgrade too the energy shielding system. The hydraulic movement assist system has been overhauled and upgraded to allow for faster movement and greater hydraulic compression (more strength). Now AetherTech armor is even safer than ever. In addition to the combat enhancements the Mark III features a smaller, more powerful thorium reactor core, capable of powering the suit for nearly a week, even with "heavy use". The computer system in the Mark III also got some attention, with an upgraded operating system that now allows for integration with the AetherTek orbital array. All these new features plus the old standards like an integrated, automated emergency medical system, and of course AetherTek's personal anti-gravity propulsion system make the Mark III the smart choice for the modern superhero. In game terms the energy shielding serves as a bank of rechargeable hitpoints that must be depleted before any physical or energy based attack can target the wearer. Once the shield is depleted however the user is protected by a nearly indestructible adamantium-steel alloy armor plating. In addition to the protection it provides as armor the suit is sealed and contains an air "scrubber" that reclaims the oxygen from the wearer's waste gas, allowing it to function as a SCBA for an extended period of time without the needed of a pressurized oxygen supply. The armor is also insulted and protected with advanced materials similar to Nomex that allow it to withstand extremes of both head and cold without damage to the armor or the wearer. Advancements in AetherTek circuitry allow the armor to be equipped with an advanced computer as well as several useful electronic devices included a radio system, gps, wi-fi (w/ hijacker), a/v recording and playback. The suit is equipped to access the AetherTek orbital array and thus is capable of accessing the communication grid from anywhere on the planet, even deep underground. The anti-gravity propulsion system uses a miniaturized anti-gravity drive located in boots of the armor to lift and propel the wearer at incredible speeds. The technology of anti-gravity can be used to achieve super luminal speeds, but Marie has built a sort of governor into the armor that keeps her or anyone else wearing a suit from going too fast.
Orbital Interferon Weapon System- A network of 27 small orbital arrays that can be used to collect, amplify, and then direct vast amounts of energy to any point on, or inside the Earth. Aetheria can control the amount and frequency of the energy to create a variety of effects ranging from a broad radius EMP capable of disabling electronics, to an explosion the equivalent of a small yield nuclear warhead. These defense capabilities can also be directed upwards from the Earth surface, meaning they could be used to defend against hostile space craft. Their range is limited in astronomical terms though, so they are not able to target distant planets or stars. In addition to their function as a weapon the satellites are equipped to serve as an independent communication system that only Marie and her allies can access. Each individual satellite is equipped with it's own cloaking system and energy shield to keep it from being easily found and destroyed.
Stim Pack- An auto-injecting syringe full of a mixture of biochems and nano probes that promotes rapid regenerative healing of damaged tissues. Extremely effective for treating trauma victims. Just inject and begin CPR (if necessary). Takes effects in less than a minute. In addition to repairing damaged flesh these injections also rid the body of a variety of toxins and are capable of curing most diseases by identifying the offending organism (bacteria, virus, or fungus) and destroying it. AetherTek armor comes equipped with an auto-injection system and five doses of stim chems in a replaceable vial.
Personal Cloaking Device- By bending light around the shielded object (or person), this device renders itself and it's target invisible to the naked eye and other detectors of light (i.e. cameras). It does not protect against other means of detection (Marie's body still puts off heat and she still makes noise). However Marie is aware of these problems and is working on an upgraded cloaking device that includes heat shielding and anti-noise. The Mark III personal armor incorporates this system, but Marie has found it useful to keep separate cloaking modules available to hide her allies, or important objects. Larger objects may require multiple devices to be used together.
Adamant-Steel Sword- A high tech broadsword made from the same alloy as Aetheria's armor. She has increased the concentration of adamantium particles along the edge of the weapon, and by using advanced chemistry and a form of nano-3d printing she is able to hone the edge to a single molecule. They are extremely sharp and practically indestructible. With these, even an average soldier could carve up a heavily armored vehicle like a thanksgiving day turkey. The production version are fairly straight forward. Aetheria's personal weapon however, is also laced with electronics and some gadgetry, allowing it to deliver a powerful shock, become searing hot, or the opposite; flesh freezing cold. In addition to the sword she has also equipped herself with two small knives made of the same material. They lack any of the electronic extras of the sword but their size and shape make them usable up close, or as throwing weapons.
Aetherbolt Multi-Weapon System- This device serves as a multi-function offensive weapon capable of attacking with both directed energy, and projectiles. The primary function of the rifle is a pulse direct electromagnetic-energy, on it's highest power setting this plasma pulse is capable of disabling armored vehicles, on it's lowest setting it can disrupt a person's nervous system, causing them become temporarily paralyzed. The secondary function of the weapon is that of a kinetic projectile. Rather than create an electromagnetic pulse to disable the target the weapon will instead use the energy to propel a small fero-magnetic projectile at variable speeds. Deadly too soft targets on it's lowest setting this weapon is extremely powerful. On it's highest setting it throws the projectile so fast that the bullet leaves a plasma wake behind it. Increasing the power level incrementally allows Aetheria to conserve energy. The weapon uses a miniature thorium reactor for a power source. Once a thorium core is expended it must be replaced however, and although this is quick and easy the cores themselves are not cheap to produce. Aetheria has made 5 replaceable/rechargeable thorium cores for this weapon. Firing either of the weapon's functions at full power requires a full thorium core and will deplete it entirely in one shot. Yeah, it's like that.
Aetherflash- A variety of small devices used to distract, confuse, blind, or otherwise disable potential hostiles without killing them. Marie experiments with a variety of things, far too many to describe individually but their general effect is usually always the same. As an option she also creates similar devices that can be used to temporarily disable electronics without destroying them.
AetherTek Hovercraft- A medium sized anti-gravity vehicle with a body configured for both ground based travel, atmospheric, and low orbit flight. The interior resembles a modern luxury sedan with a host of high tech upgrades including a cloaking system, Aetherbolt II weapon system, a rechargeable energy shield. The larger reactor in the vehicle is capable of storing enough fuel for several years worth of power, provided the weapons systems are not heavily used. The exterior paneling is made from AetherTek armor plating, making the hovercraft incredibly durable. Seats five.
RSV Ascension- A Dreadnaught class multi-role interstellar ship powered by a hot fusion reactor. Aetheria's secret masterpiece. This ship is capable of utilizing it's immense power supply to generate an anti-gravity field capable of propelling it to any point in space. The ship is designed to function autonomously, or under the direction of a commander and small crew. The ship is currently equipped with a Aetherflash V high yield energy cannon capable of delivering a burst of high energy plasma. The mass of energy is particularly effective against energy shields, draining them quickly. However it proves less effective against the heavily armored and often polarized hulls of most spacecraft. That is why the Ascension is equipped with a secondary cannon. A magnetically propelled 330mm gauss cannon that launches a specialized tungsten alloy projectile at a speed of 250,000 ft per second. This weapon is capable of piercing nearly any ship hull, particularly if it's shields have previously been disabled by a plasma blast from Ascension's primary cannon. The Ascension is also equipped with a small fleet of automated defense craft, armed with Aetherbolt III cannons. They are capable of in space flight only but each comes equipped with it's own shielding, armor, and cloaking. The Ascension can deploy 4 such defense craft and when one is destroyed a replacement is manufactured and deployed in it's place in 5 rounds. In addition to it's offensive and defensive systems the Ascension also has a bleeding edge research laboratory, fully equipped for study and analysis in a variety of scientific disciplines. There's even an automated fabrication laboratory capable of manufacturing a variety of AetherTek equipment. In addition to it's primary weapon and defense systems the Ascension has a number of back up and redundant systems, including a tertiary weapons system consisting of a array of high powered lasers, secondary and tertiary drive systems, being a ion drive for long distance travel and hydrogen fueled rockets respectively. While using the anti-gravity drive the Ascension is capable of super luminal travel. However the destination must be carefully mapped and planned so that no large stellar bodies are between points A and B, least a catastrophe occur. Even with faster than light speeds it's still not easy to go gallivant around the universe.
AetherTek High Fashion Line- Most of Marie's clothing is made of advanced fabrics. They don't provide the same protection as her combat armor but they can stop small arms fire and are of course wired with electronics to allow her to access her grid.
Med Bay- Shortly after developing the stim pak chemicals Marie began development of a fully functional automated medical system. The unit is capable of performing any necessary medical task from flushing impacted sereum (ear wax) to complex surgery. The unit's primary function is to serve as an emergency first aid station, or more accurately a sort of robotic MASH. Using the same healing chemicals found in the stem paks over time, in addition with advanced tissue grafts the Good Doctor (as Marie is fond of calling it) is capable of fully restoring any injury, so long as the injured organism is vaguely humanoid or of a species common to Earth. That said, some people are too far gone. Please arrive alive.
Vindicator Badge- The badge acts as a communicator, able to contact the Vindicator base or any member, anywhere on the planet. If taken off, it is a cellular phone and a digital camera. Each badge contains a homing beacon.
Silver Fang- After many years of work Marie has managed to create a genetically enhanced great cat. The results of her genetic manipulation have caused the animal to exhibit greatly increased intelligence, similar to that of a human child of around 12 years. Fang is capable of understanding and (with help from his cybernetic implants) speaking English. Although this makes him very useful from a tactical standpoint it can create other problems as well. An intelligent animal can be extremely difficult to manage some times. Since successfully growing to adulthood Marie has created, and implanted a variety of cybernetic enhancements into Fang. These allow her to remotely monitor his vital signs, locate him practically anywhere, and of course allow him to express himself through computerized speech. She has also equipped him with his own suit of Aethertek armor, with the same features as her Mark III design (cloaking and shields). She had initially given Fang armor with anti-gravity capability but poor Fang proved unable to handle flight, and for his own safety the anti-gravity system had to be disabled. While wearing his armor Fang's tail his prehensile.
Evee- Evee is the virtual intelligence program that Marie created to serve the operating system and user interface for her computers. Evee is accessible to Marie from her armor, in her ship, in her hovercraft, and with a little work through any modern computerized communication device. Evee's programming is very advanced and she is able to interpret and execute even abstract commands, including the ability to distinguish between sarcasm and realism, which is good for Marie. All of Aetheria's personal computing equipment is connected to a central server via an entanglement network. Aetheria capable of accessing her personal communication grid (which can then access the public grid) from any point in space.
Weaknesses:
Addicted- After many years of heroing and regular use of her healing chems Marie has become chemically dependent on them. If she were to quit taking the chems cold turkey the withdrawls symptoms would be worse than those associated with heroine. Death would be a possibility. Marie is aware of this, and makes sure to carry a few extra stims with her at all times.
Contacts: Marie has contacts in various research and development firms, MIT, limited contacts in the US military.
Knowledges: Electronics, Medicine, and Chemistry are her main areas of focus.
Skills: Welding, Electronics Assembly, Medicine/Surgery
Notable Notes: Nearly everything Marie manufactures and produces is created with automation. This keeps her costs as low as possible as well as increasing security.
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VINDICATOR
Player: Leafie
Name: Marie Faraday
Codename: Aetheria
Age: 36
Height: 5'10"
Weight: 154
Hair: Blonde
Eyes: Blue
Nationality: American
Occupation: Vindicator, Research Scientist.
Appearance: Marie is slightly above average height with an slim build. She has short blonde hair and piercing steel blue eyes. She carries herself with the calm, natural grace of a skilled warrior. Her clothing, whether casual or formal is always costume made, of the highest quality, and immaculately tailored.
Costume: Aetheria's costume is her suit. The current model is the Mark III which features polished adamantium-steel alloy plating. The suit is designed to be slim, rather than bulky. with the Vindicator logo prominently displayed on her right shoulder.
Picture:
Personality: Marie is a woman of few words but she is neither cold nor distant, just selective with her speech. She prefers the company of fellow intellectuals but not to the point of being a snob and indeed enjoys the company of just about any civilized person. How long she enjoys their company for varies from person to person. Marie has a dry sense of humor and often laughs at things that others find shocking. Since her change Marie has developed a sort of spike in the intensity and frequency of her emotions. Sometimes she seems callous about things that others find deeply moving, and at others she will be extremely passionate about something that most deem trivial. Often the reasons for her adverse take on the matter come to light much later.
Background: Marie Faraday was actually born Maria Brownly. The product of a typical suburban American household. Her parents and teachers always thought she was a bright child, and she got straight A's in school. She did not however show any signs of being a child prodigy or young super genius. In fact, at that time she was not. It wasn't until her early twenties, when she had nearly completed her senior year in college that her "power" were given too her. It began as a series of encounters, the beings would contact her in her dreams and have long, deep conversations about science or philosophy. She would forget most of what was said upon waking but while they lasted they were her favorite dreams. After a few months they began to grow more vivid, and the subject of the conversations became focused on human consciousness more and more. Eventually, one of the beings asked if she would help them learn more about the expansion of the human mind. She agreed, not sure if it was still merely a dream or something much more. The next night she got her answer. She went to bed as normal, but awoke suddenly only a short while later to find 3 strange humanoid creatures at the foot of her bed. The story of her abduction by the aliens is fairly typical. Paralyzed and unable to move she was taken aboard their craft to be the subject of various tests, experiments, and alterations. Using advanced technology and alien psionics they boosted the power and function of her mind immensely. It took her several years to adjust to her new mind, but since then she has put it too good use, and is surprisingly normal for having been taken by aliens and turned into a mega-genius. Upon her return to earth Marie enrolled herself in college, mastering multiple disciplines in less time than most students took to learn one. She used her superior intellect to acquire a job at a prominent advanced weapons manufacturing corporation. After only 3 years with that company she had saved enough money to start her own business, which thanks to her skillful leadership and superior product design grew rapidly. Now, after at a decade of hard work she is extremely successful and her company is quickly becoming a prominent name in defense contracting and other high tech markets.
------------------------------------------------------------------------------------
Fighting----- (#) Technically Marie knows every form of martial arts there is. She tends to favor the softer styles of martial arts, often mixing wing chun with aikido to confound and disable her opponents with minimal carnage.
Agility------ (#) She dabbled in gymnastics through childhood and college. She even took third place at state once. Earlier models of her armor were bulky and hampered movement, the Mark III has been considerably slimmed down and Marie has equipped it with a system of balance and coordination enhancing cervos which interact with her via neural implants.
Strength----- (#) Outside her suit Marie has slightly above average strength for a woman of her size (she works out). Inside the suit is another story entirely. The powered movement assist system in the Mark III has been overhauled and stream-lined. This did not cause the suit to loose any power, in fact just the opposite. Forcing the system into a narrower frame actually increased the strength of the load bearing parts and shrinking the hydraulic systems forced Marie to design (and patent) a more efficient miniature hydraulic pump. The Mark III is stronger, and sexier than it's predecessors.
Endurance---- (#) Marie exercises regularly, weight training and endurance. More lives than her own may depend on her physical fitness afterall.
Reasoning---- (#) Difficult to describe. She could be thought of as all knowing, and yet she cannot access everything at once.
Intuition---- (#) Again, difficult to describe. She has seen the entire plane of existence at one time, and yet it will take centuries for her mind to process all that information, and even for her some things will remain forever unknowable.
Psyche------- (#) Marie has the power of a mind from a higher dimension. Her psyche is extremely potent to say the least.
Hit Points: Ignore this
Mental health: Ignore this
Resources:
Source of Income- Vindicator. Royalties from several successful patents. Military contracts with the EU. Autonomous interstellar harvesting and refinement operation.
Origin of Powers: Technically speaking Marie's super intelligence is the result of a series of experiments and temporary mergers between her consciousness and that of a series of extra-dimensional beings. She is aware of these contacts and did in fact consent to be the subject of the "alien" experiment. When asked by others though she just tells them "I'm really, really smart."
Powers: Metamind. Marie is incredibly intelligent. Almost all of human knowledge is stored in or rather accessible too her mind at any time. It isn't always accessible in an instant however, and sometimes she may have to still "work the problem out" or even sleep on it. More than once the information she needs the most will come to her in her dreams. Sometimes it will come days ahead of time, others not until after she's wracked her brain for weeks.
-BANNED POWERS- Mind-Reading, Sorcery
Metamind-
*Super Smart- Marie has access to all of human knowledge (and technically any other intelligent minds that exist on this plane of reality). For the sake of her own sanity, and the privacy of her fellow humans, the beings who melded with Marie's mind blocked out her access to other people's personal memories and current thoughts. Marie has used this super intelligence to design, and create a number of useful inventions. Many of them she has kept secret and for her own personal use, other's she has made public and sold.
Two Track Mind- A vast supply of knowledge is not the only enhancements the aliens made to Marie's mind, they also increased the speed and efficiency of it's operation. In game terms Marie is capable of completing two entirely separate tasks in one turn, as long as at least one of the tasks is purely mental.
Quick Study- Even with her super smarts Marie still hasn't experienced everything personally. Some tasks are new to her, however her brain seems hungry for these new challenges and Marie loves to acquire new skills, which she almost always masters quickly.
Equipment: AtherTek. A suite of high tech personal super-heroing equipment. When Marie finally takes the line public the commercial for this stuff is going to be awesome!
AetherTek Advanced Personal Combat Armor Mk III- Proprietary AetherTek ballistic plated exoskeleton with a variety of built in combat enhancement features. The latest model features a new cloaking system, which renders the wearer nearly invisible to the naked eye and a substantial upgrade too the energy shielding system. The hydraulic movement assist system has been overhauled and upgraded to allow for faster movement and greater hydraulic compression (more strength). Now AetherTech armor is even safer than ever. In addition to the combat enhancements the Mark III features a smaller, more powerful thorium reactor core, capable of powering the suit for nearly a week, even with "heavy use". The computer system in the Mark III also got some attention, with an upgraded operating system that now allows for integration with the AetherTek orbital array. All these new features plus the old standards like an integrated, automated emergency medical system, and of course AetherTek's personal anti-gravity propulsion system make the Mark III the smart choice for the modern superhero. In game terms the energy shielding serves as a bank of rechargeable hitpoints that must be depleted before any physical or energy based attack can target the wearer. Once the shield is depleted however the user is protected by a nearly indestructible adamantium-steel alloy armor plating. In addition to the protection it provides as armor the suit is sealed and contains an air "scrubber" that reclaims the oxygen from the wearer's waste gas, allowing it to function as a SCBA for an extended period of time without the needed of a pressurized oxygen supply. The armor is also insulted and protected with advanced materials similar to Nomex that allow it to withstand extremes of both head and cold without damage to the armor or the wearer. Advancements in AetherTek circuitry allow the armor to be equipped with an advanced computer as well as several useful electronic devices included a radio system, gps, wi-fi (w/ hijacker), a/v recording and playback. The suit is equipped to access the AetherTek orbital array and thus is capable of accessing the communication grid from anywhere on the planet, even deep underground. The anti-gravity propulsion system uses a miniaturized anti-gravity drive located in boots of the armor to lift and propel the wearer at incredible speeds. The technology of anti-gravity can be used to achieve super luminal speeds, but Marie has built a sort of governor into the armor that keeps her or anyone else wearing a suit from going too fast.
Orbital Interferon Weapon System- A network of 27 small orbital arrays that can be used to collect, amplify, and then direct vast amounts of energy to any point on, or inside the Earth. Aetheria can control the amount and frequency of the energy to create a variety of effects ranging from a broad radius EMP capable of disabling electronics, to an explosion the equivalent of a small yield nuclear warhead. These defense capabilities can also be directed upwards from the Earth surface, meaning they could be used to defend against hostile space craft. Their range is limited in astronomical terms though, so they are not able to target distant planets or stars. In addition to their function as a weapon the satellites are equipped to serve as an independent communication system that only Marie and her allies can access. Each individual satellite is equipped with it's own cloaking system and energy shield to keep it from being easily found and destroyed.
Stim Pack- An auto-injecting syringe full of a mixture of biochems and nano probes that promotes rapid regenerative healing of damaged tissues. Extremely effective for treating trauma victims. Just inject and begin CPR (if necessary). Takes effects in less than a minute. In addition to repairing damaged flesh these injections also rid the body of a variety of toxins and are capable of curing most diseases by identifying the offending organism (bacteria, virus, or fungus) and destroying it. AetherTek armor comes equipped with an auto-injection system and five doses of stim chems in a replaceable vial.
Personal Cloaking Device- By bending light around the shielded object (or person), this device renders itself and it's target invisible to the naked eye and other detectors of light (i.e. cameras). It does not protect against other means of detection (Marie's body still puts off heat and she still makes noise). However Marie is aware of these problems and is working on an upgraded cloaking device that includes heat shielding and anti-noise. The Mark III personal armor incorporates this system, but Marie has found it useful to keep separate cloaking modules available to hide her allies, or important objects. Larger objects may require multiple devices to be used together.
Adamant-Steel Sword- A high tech broadsword made from the same alloy as Aetheria's armor. She has increased the concentration of adamantium particles along the edge of the weapon, and by using advanced chemistry and a form of nano-3d printing she is able to hone the edge to a single molecule. They are extremely sharp and practically indestructible. With these, even an average soldier could carve up a heavily armored vehicle like a thanksgiving day turkey. The production version are fairly straight forward. Aetheria's personal weapon however, is also laced with electronics and some gadgetry, allowing it to deliver a powerful shock, become searing hot, or the opposite; flesh freezing cold. In addition to the sword she has also equipped herself with two small knives made of the same material. They lack any of the electronic extras of the sword but their size and shape make them usable up close, or as throwing weapons.
Aetherbolt Multi-Weapon System- This device serves as a multi-function offensive weapon capable of attacking with both directed energy, and projectiles. The primary function of the rifle is a pulse direct electromagnetic-energy, on it's highest power setting this plasma pulse is capable of disabling armored vehicles, on it's lowest setting it can disrupt a person's nervous system, causing them become temporarily paralyzed. The secondary function of the weapon is that of a kinetic projectile. Rather than create an electromagnetic pulse to disable the target the weapon will instead use the energy to propel a small fero-magnetic projectile at variable speeds. Deadly too soft targets on it's lowest setting this weapon is extremely powerful. On it's highest setting it throws the projectile so fast that the bullet leaves a plasma wake behind it. Increasing the power level incrementally allows Aetheria to conserve energy. The weapon uses a miniature thorium reactor for a power source. Once a thorium core is expended it must be replaced however, and although this is quick and easy the cores themselves are not cheap to produce. Aetheria has made 5 replaceable/rechargeable thorium cores for this weapon. Firing either of the weapon's functions at full power requires a full thorium core and will deplete it entirely in one shot. Yeah, it's like that.
Aetherflash- A variety of small devices used to distract, confuse, blind, or otherwise disable potential hostiles without killing them. Marie experiments with a variety of things, far too many to describe individually but their general effect is usually always the same. As an option she also creates similar devices that can be used to temporarily disable electronics without destroying them.
AetherTek Hovercraft- A medium sized anti-gravity vehicle with a body configured for both ground based travel, atmospheric, and low orbit flight. The interior resembles a modern luxury sedan with a host of high tech upgrades including a cloaking system, Aetherbolt II weapon system, a rechargeable energy shield. The larger reactor in the vehicle is capable of storing enough fuel for several years worth of power, provided the weapons systems are not heavily used. The exterior paneling is made from AetherTek armor plating, making the hovercraft incredibly durable. Seats five.
RSV Ascension- A Dreadnaught class multi-role interstellar ship powered by a hot fusion reactor. Aetheria's secret masterpiece. This ship is capable of utilizing it's immense power supply to generate an anti-gravity field capable of propelling it to any point in space. The ship is designed to function autonomously, or under the direction of a commander and small crew. The ship is currently equipped with a Aetherflash V high yield energy cannon capable of delivering a burst of high energy plasma. The mass of energy is particularly effective against energy shields, draining them quickly. However it proves less effective against the heavily armored and often polarized hulls of most spacecraft. That is why the Ascension is equipped with a secondary cannon. A magnetically propelled 330mm gauss cannon that launches a specialized tungsten alloy projectile at a speed of 250,000 ft per second. This weapon is capable of piercing nearly any ship hull, particularly if it's shields have previously been disabled by a plasma blast from Ascension's primary cannon. The Ascension is also equipped with a small fleet of automated defense craft, armed with Aetherbolt III cannons. They are capable of in space flight only but each comes equipped with it's own shielding, armor, and cloaking. The Ascension can deploy 4 such defense craft and when one is destroyed a replacement is manufactured and deployed in it's place in 5 rounds. In addition to it's offensive and defensive systems the Ascension also has a bleeding edge research laboratory, fully equipped for study and analysis in a variety of scientific disciplines. There's even an automated fabrication laboratory capable of manufacturing a variety of AetherTek equipment. In addition to it's primary weapon and defense systems the Ascension has a number of back up and redundant systems, including a tertiary weapons system consisting of a array of high powered lasers, secondary and tertiary drive systems, being a ion drive for long distance travel and hydrogen fueled rockets respectively. While using the anti-gravity drive the Ascension is capable of super luminal travel. However the destination must be carefully mapped and planned so that no large stellar bodies are between points A and B, least a catastrophe occur. Even with faster than light speeds it's still not easy to go gallivant around the universe.
AetherTek High Fashion Line- Most of Marie's clothing is made of advanced fabrics. They don't provide the same protection as her combat armor but they can stop small arms fire and are of course wired with electronics to allow her to access her grid.
Med Bay- Shortly after developing the stim pak chemicals Marie began development of a fully functional automated medical system. The unit is capable of performing any necessary medical task from flushing impacted sereum (ear wax) to complex surgery. The unit's primary function is to serve as an emergency first aid station, or more accurately a sort of robotic MASH. Using the same healing chemicals found in the stem paks over time, in addition with advanced tissue grafts the Good Doctor (as Marie is fond of calling it) is capable of fully restoring any injury, so long as the injured organism is vaguely humanoid or of a species common to Earth. That said, some people are too far gone. Please arrive alive.
Vindicator Badge- The badge acts as a communicator, able to contact the Vindicator base or any member, anywhere on the planet. If taken off, it is a cellular phone and a digital camera. Each badge contains a homing beacon.
Silver Fang- After many years of work Marie has managed to create a genetically enhanced great cat. The results of her genetic manipulation have caused the animal to exhibit greatly increased intelligence, similar to that of a human child of around 12 years. Fang is capable of understanding and (with help from his cybernetic implants) speaking English. Although this makes him very useful from a tactical standpoint it can create other problems as well. An intelligent animal can be extremely difficult to manage some times. Since successfully growing to adulthood Marie has created, and implanted a variety of cybernetic enhancements into Fang. These allow her to remotely monitor his vital signs, locate him practically anywhere, and of course allow him to express himself through computerized speech. She has also equipped him with his own suit of Aethertek armor, with the same features as her Mark III design (cloaking and shields). She had initially given Fang armor with anti-gravity capability but poor Fang proved unable to handle flight, and for his own safety the anti-gravity system had to be disabled. While wearing his armor Fang's tail his prehensile.
Evee- Evee is the virtual intelligence program that Marie created to serve the operating system and user interface for her computers. Evee is accessible to Marie from her armor, in her ship, in her hovercraft, and with a little work through any modern computerized communication device. Evee's programming is very advanced and she is able to interpret and execute even abstract commands, including the ability to distinguish between sarcasm and realism, which is good for Marie. All of Aetheria's personal computing equipment is connected to a central server via an entanglement network. Aetheria capable of accessing her personal communication grid (which can then access the public grid) from any point in space.
Weaknesses:
Addicted- After many years of heroing and regular use of her healing chems Marie has become chemically dependent on them. If she were to quit taking the chems cold turkey the withdrawls symptoms would be worse than those associated with heroine. Death would be a possibility. Marie is aware of this, and makes sure to carry a few extra stims with her at all times.
Contacts: Marie has contacts in various research and development firms, MIT, limited contacts in the US military.
Knowledges: Electronics, Medicine, and Chemistry are her main areas of focus.
Skills: Welding, Electronics Assembly, Medicine/Surgery
Notable Notes: Nearly everything Marie manufactures and produces is created with automation. This keeps her costs as low as possible as well as increasing security.
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