Post by lament on Sept 30, 2010 18:36:32 GMT -5
STUDENT
Player: Lament/Nocturne/Knell
Name: Andrea Null
Codename: Karma
Age: 16
Height: 5' 6"
Weight: 120 Lb
Hair: Purple
Eyes: Darker purple
Nationality: Caucasian
Occupation: Student
Appearance: Rather slender build and pale skin, usually dresses in a purple blouse and longskirt, and wears her waist-length purple hair in a ponytail. Also wears a small amethyst rosary that dangles from her neck.
Personality: Somewhat timid at times, especially around new people. Has a rather strong hatred of the world's sadness, and does whatever she can to sooth it. Insists on helping others before dealing with her own problems. Normally a pacifist, but anger can sometimes break through her calm nature when faced with higher degrees of evil.
Background: Born from a religious couple, Andrea herself became devoted as well. At the age of fourteen, while returning from church with her father, a man lept from nowhere and impaled her father twice with a knife. Peter fell, and Andrea quickly dropped to his side in a dead panic once she had realized what had just happened. She began doing the one thing she could think of: pray. She prayed for it to be her instead of her father. It was at that moment that her powers manifested. The knife wound began to slowly seal up. However, she noticed blood coming from her own chest, and a sharp pain shot through her entire body. The man started to draw near her, preparing to strike her down as well. The weakness from indirectly being stabbed allowed her to only try to pitifully push him away, only able to move by being fueled by anger. However, as she laid her hand on him, she felt her pain ease slightly. She then noticed that the man's face was twisted in its own pain, and blood began to pour from the area her hand was touching. She blacked out at the sight of the blood. When she awakened, she found herself in her own room. She felt the area she had indirectly been stabbed, expecting there to be scars, but there were none. She then remembered the night before, and the pain on the man's face. The fear caused her to flee from home, ashamed of herself for causing someone else pain.
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Fighting----- Feeble (4)
Agility------ Fantastic (30)
Strength----- Poor (6)
Endurance---- Monstrous (100)
Reasoning---- Excellent (15)
Intuition---- Good (10)
Psyche------- Remarkable (20)
Hit Points: 140
Mental health: 45
Resources: Poor
Source of Income- School Allowance
Origin of Powers: Mutant
POWER REVISION 11/20/2010
Powers:
Injury Usury- Incredible(40) ability to transfer damage and injuries to and from herself. The Hit Point exchanges of this ability completely IGNORES ARMOR as well as True Invulnerability.
*Health Transfer- With a successful touch attack, Andrea can restore a living creature's Hit Points by spending her own Hit Points point-for-point. She may not restore their hit points beyond their max and she may not transfer more than the value of her ability (40) on a Yellow roll.
If a person does not object being touched she normally does not have to roll to touch them and is considered to have a Yellow.
*Wound Transfer- With a successful touch attack, Andrea can drain a living creature's Hit Points and restore own Hit Points point-for-point. She may not drain Hit Points once her own Hit Points are at max and she may not transfer more than the value of her ability (40) on a Yellow roll.
*Called Shot Damage Transfer- Andrea can absorb and transfer damage from Called Shots. This must be kept track of seperately, as such damage does not affect Hit Points. Once she has absorbed it, she is affected as though she it was dealt to her; i.e. if she absorbs damage to an arm greater than her Endurance than her arm is disabled. Andrea does not need to make a Called Shot to transfer this damage but it can only be used to target the body part it came from.
Andrea cannot absorb or restore limb-damage of a limb that has been severed.
*Status Transfer- Andrea can transfer conditions such as paralysis, poison, sickness, etc. If the condition was caused by a source of Incredible(40) or less magnitude she needs only make contact; if it came from a more powerful source, she must roll for it and get a Yellow or better. Once absorbed, she is not affected by it UNTIL THE BEGINNING OF HER NEXT TURN. At this point, she is affected by the condition.
If Andrea cannot move, but is still concious, she can still use her powers. She need only have the Initiative and come into contact with her target... somehow.
-Andrea cannot transfer the effects of Exhaustion.
*Life Transfer- If a person is at 0 or less HP and thus in a Dying state, Andrea must first spend HP on them equal to their Endurance before she can begin to heal them. To kill someone, she must take HP equal to their remaining HP plus their Enduramce.
Enhanced Endurance- Monstrous(100). If her powers are disabled, her Endurance is reduced to Remarkable(20) and her hit points and usury pool are reduced accordingly.
Sensory Enhancement- By reducing one of her 5 senses by -2CS, she can raise the others by +1CS for targeted Intuition rolls.
Weaknesses
Arachnophobia - The presense of spiders requires Andrea to make a Psyche roll. The results determine the outcome.
Red- Andrea is not statistically bothered by spiders for the rest of the scene.
Yellow- Andrea is not inhibitied but must reroll if the spider situation worsens.
Green- Andrea functions with -2 to all rolls (Except those to flee the area).
White- Adnrea functions at -4 to all rolls (Except those to flee the area).
Blue- Andrea either mindlessly flees the area or faints, wither lasting for 3d10 rounds.
Unnaturally large spiders or extreme numbers of spiders may give her a penalty to the Psyche roll. +2CS if the arachnids are ticks or scorpions instead of spiders.
Thanatophobia - Witnessing a death requires a Psyche roll. On a Green result, she loses her powers for 1d10 rolls, 2d10 on a White, 4d10 on a Blue.
If she actually causes a death she must roll Psyche. On a Yellow she loses her powers for 4d10 rounds, on anything less she goes catatonic for 2d10 hours.
Contacts
Parents (Jessica and Peter Null), and several churches.
Knowledges
Andrea is well versed in most literature, poetry, and mythology.
She also knows quite a bit of medical information, such as anatomy, diseases, and first aid. +1 to medical knowledge and trivia.
Skills
Andrea can cook and sing exceptionally well, and is also impressive with a piano or violin. She's rather good at sewing, crafting, and painting as well.
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Original Submission:
Player: Lament/Nocturne/Knell
Name: Andrea Null
Codename: Karma
Age: 16
Height: 5' 6"
Weight: 120 Lb
Hair: Purple
Eyes: Darker purple
Nationality: Caucasian
Occupation: Student
Appearance: Rather slender build and pale skin, usually dresses in a purple blouse and longskirt, and wears her waist-length purple hair in a ponytail. Also wears a small amethyst rosary that dangles from her neck.
Personality: Somewhat timid at times, especially around new people. Has a rather strong hatred of the world's sadness, and does whatever she can to sooth it. Insists on helping others before dealing with her own problems. Normally a pacifist, but anger can sometimes break through her calm nature when faced with higher degrees of evil.
Background: Born from a religious couple, Andrea herself became devoted as well. At the age of fourteen, while returning from church with her father, a man lept from nowhere and impaled her father twice with a knife. Peter fell, and Andrea quickly dropped to his side in a dead panic once she had realized what had just happened. She began doing the one thing she could think of: pray. She prayed for it to be her instead of her father. It was at that moment that her powers manifested. The knife wound began to slowly seal up. However, she noticed blood coming from her own chest, and a sharp pain shot through her entire body. The man started to draw near her, preparing to strike her down as well. The weakness from indirectly being stabbed allowed her to only try to pitifully push him away, only able to move by being fueled by anger. However, as she laid her hand on him, she felt her pain ease slightly. She then noticed that the man's face was twisted in its own pain, and blood began to pour from the area her hand was touching. She blacked out at the sight of the blood. When she awakened, she found herself in her own room. She felt the area she had indirectly been stabbed, expecting there to be scars, but there were none. She then remembered the night before, and the pain on the man's face. The fear caused her to flee from home, ashamed of herself for causing someone else pain.
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Fighting----- Total pacifist offensively, but average at GTFO'ing. (#)
Agility------ Surprisingly swift as well as accurate. (#)
Strength----- Below average. (#)
Endurance---- Despite her frail appearance, can take damage to an almost unatural degree. (#)
Reasoning---- Andrea makes up for her less-than-average physical strength with an astounding intellect. (#)
Intuition---- While not unnatural, Andrea has an above average sense of her surroundings. (#)
Psyche------- When not faced with the below three fears, Andrea is very strong-willed. (#)
Hit Points: Dutifully ignored
Mental health: Could not be any more ignored
Resources: Poor from the school.
Source of Income- The school provides an allowance to those who need it.
Origin of Powers: Mutant
Powers: Andrea's powers revolve around healing at the cost of damaging.
Sacrificial Healing- Andrea has the ability to heal the injuries of others, but receives said injuries herself.
Karmatic Healing - Andrea can also inflict her own damage upon others, healing herself in the process.
Regeneration- Regeneration: Andrea has an unnaturally high rate of healing.
Sense Relocation- Finally, Andrea can dull one of the 5 senses for a short time, strengthening the others to a small degree.
Equipment: Nada.
Weaknesses
Hemophobia- Andrea very often grows faint at excess sights of blood. A small trickle won't phase her as much, but large amounts usually knocks her out.
Arachnophobia - Andrea tends to go into shock at the sight of spiders.
Thanatophobia - Andrea goes into an absolute panic when faced with death of others.
Contacts
Parents (Jessica and Peter Null), and several churches.
Knowledges
Andrea is well versed in most literature, poetry, and mythology. She also knows quite a bit of medical information, such as anatomy, diseases, and first aid.
Skills
Andrea can cook and sing exceptionally well, and is also impressive with a piano or violin. She's rather good at sewing, crafting, and painting as well.
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Player: Lament/Nocturne/Knell
Name: Andrea Null
Codename: Karma
Age: 16
Height: 5' 6"
Weight: 120 Lb
Hair: Purple
Eyes: Darker purple
Nationality: Caucasian
Occupation: Student
Appearance: Rather slender build and pale skin, usually dresses in a purple blouse and longskirt, and wears her waist-length purple hair in a ponytail. Also wears a small amethyst rosary that dangles from her neck.
Personality: Somewhat timid at times, especially around new people. Has a rather strong hatred of the world's sadness, and does whatever she can to sooth it. Insists on helping others before dealing with her own problems. Normally a pacifist, but anger can sometimes break through her calm nature when faced with higher degrees of evil.
Background: Born from a religious couple, Andrea herself became devoted as well. At the age of fourteen, while returning from church with her father, a man lept from nowhere and impaled her father twice with a knife. Peter fell, and Andrea quickly dropped to his side in a dead panic once she had realized what had just happened. She began doing the one thing she could think of: pray. She prayed for it to be her instead of her father. It was at that moment that her powers manifested. The knife wound began to slowly seal up. However, she noticed blood coming from her own chest, and a sharp pain shot through her entire body. The man started to draw near her, preparing to strike her down as well. The weakness from indirectly being stabbed allowed her to only try to pitifully push him away, only able to move by being fueled by anger. However, as she laid her hand on him, she felt her pain ease slightly. She then noticed that the man's face was twisted in its own pain, and blood began to pour from the area her hand was touching. She blacked out at the sight of the blood. When she awakened, she found herself in her own room. She felt the area she had indirectly been stabbed, expecting there to be scars, but there were none. She then remembered the night before, and the pain on the man's face. The fear caused her to flee from home, ashamed of herself for causing someone else pain.
-----------------------------------------------------------------------------------------
Fighting----- Feeble (4)
Agility------ Fantastic (30)
Strength----- Poor (6)
Endurance---- Monstrous (100)
Reasoning---- Excellent (15)
Intuition---- Good (10)
Psyche------- Remarkable (20)
Hit Points: 140
Mental health: 45
Resources: Poor
Source of Income- School Allowance
Origin of Powers: Mutant
POWER REVISION 11/20/2010
Powers:
Injury Usury- Incredible(40) ability to transfer damage and injuries to and from herself. The Hit Point exchanges of this ability completely IGNORES ARMOR as well as True Invulnerability.
*Health Transfer- With a successful touch attack, Andrea can restore a living creature's Hit Points by spending her own Hit Points point-for-point. She may not restore their hit points beyond their max and she may not transfer more than the value of her ability (40) on a Yellow roll.
If a person does not object being touched she normally does not have to roll to touch them and is considered to have a Yellow.
*Wound Transfer- With a successful touch attack, Andrea can drain a living creature's Hit Points and restore own Hit Points point-for-point. She may not drain Hit Points once her own Hit Points are at max and she may not transfer more than the value of her ability (40) on a Yellow roll.
*Called Shot Damage Transfer- Andrea can absorb and transfer damage from Called Shots. This must be kept track of seperately, as such damage does not affect Hit Points. Once she has absorbed it, she is affected as though she it was dealt to her; i.e. if she absorbs damage to an arm greater than her Endurance than her arm is disabled. Andrea does not need to make a Called Shot to transfer this damage but it can only be used to target the body part it came from.
Andrea cannot absorb or restore limb-damage of a limb that has been severed.
*Status Transfer- Andrea can transfer conditions such as paralysis, poison, sickness, etc. If the condition was caused by a source of Incredible(40) or less magnitude she needs only make contact; if it came from a more powerful source, she must roll for it and get a Yellow or better. Once absorbed, she is not affected by it UNTIL THE BEGINNING OF HER NEXT TURN. At this point, she is affected by the condition.
If Andrea cannot move, but is still concious, she can still use her powers. She need only have the Initiative and come into contact with her target... somehow.
-Andrea cannot transfer the effects of Exhaustion.
*Life Transfer- If a person is at 0 or less HP and thus in a Dying state, Andrea must first spend HP on them equal to their Endurance before she can begin to heal them. To kill someone, she must take HP equal to their remaining HP plus their Enduramce.
Enhanced Endurance- Monstrous(100). If her powers are disabled, her Endurance is reduced to Remarkable(20) and her hit points and usury pool are reduced accordingly.
Sensory Enhancement- By reducing one of her 5 senses by -2CS, she can raise the others by +1CS for targeted Intuition rolls.
Weaknesses
Arachnophobia - The presense of spiders requires Andrea to make a Psyche roll. The results determine the outcome.
Red- Andrea is not statistically bothered by spiders for the rest of the scene.
Yellow- Andrea is not inhibitied but must reroll if the spider situation worsens.
Green- Andrea functions with -2 to all rolls (Except those to flee the area).
White- Adnrea functions at -4 to all rolls (Except those to flee the area).
Blue- Andrea either mindlessly flees the area or faints, wither lasting for 3d10 rounds.
Unnaturally large spiders or extreme numbers of spiders may give her a penalty to the Psyche roll. +2CS if the arachnids are ticks or scorpions instead of spiders.
Thanatophobia - Witnessing a death requires a Psyche roll. On a Green result, she loses her powers for 1d10 rolls, 2d10 on a White, 4d10 on a Blue.
If she actually causes a death she must roll Psyche. On a Yellow she loses her powers for 4d10 rounds, on anything less she goes catatonic for 2d10 hours.
Contacts
Parents (Jessica and Peter Null), and several churches.
Knowledges
Andrea is well versed in most literature, poetry, and mythology.
She also knows quite a bit of medical information, such as anatomy, diseases, and first aid. +1 to medical knowledge and trivia.
Skills
Andrea can cook and sing exceptionally well, and is also impressive with a piano or violin. She's rather good at sewing, crafting, and painting as well.
×X××X××X××X××X××X××X××X××X××X××X××X××X××X××X××X××X××X××X××X××X××X××X××X××X××X××X××X××X××X×
Original Submission:
Player: Lament/Nocturne/Knell
Name: Andrea Null
Codename: Karma
Age: 16
Height: 5' 6"
Weight: 120 Lb
Hair: Purple
Eyes: Darker purple
Nationality: Caucasian
Occupation: Student
Appearance: Rather slender build and pale skin, usually dresses in a purple blouse and longskirt, and wears her waist-length purple hair in a ponytail. Also wears a small amethyst rosary that dangles from her neck.
Personality: Somewhat timid at times, especially around new people. Has a rather strong hatred of the world's sadness, and does whatever she can to sooth it. Insists on helping others before dealing with her own problems. Normally a pacifist, but anger can sometimes break through her calm nature when faced with higher degrees of evil.
Background: Born from a religious couple, Andrea herself became devoted as well. At the age of fourteen, while returning from church with her father, a man lept from nowhere and impaled her father twice with a knife. Peter fell, and Andrea quickly dropped to his side in a dead panic once she had realized what had just happened. She began doing the one thing she could think of: pray. She prayed for it to be her instead of her father. It was at that moment that her powers manifested. The knife wound began to slowly seal up. However, she noticed blood coming from her own chest, and a sharp pain shot through her entire body. The man started to draw near her, preparing to strike her down as well. The weakness from indirectly being stabbed allowed her to only try to pitifully push him away, only able to move by being fueled by anger. However, as she laid her hand on him, she felt her pain ease slightly. She then noticed that the man's face was twisted in its own pain, and blood began to pour from the area her hand was touching. She blacked out at the sight of the blood. When she awakened, she found herself in her own room. She felt the area she had indirectly been stabbed, expecting there to be scars, but there were none. She then remembered the night before, and the pain on the man's face. The fear caused her to flee from home, ashamed of herself for causing someone else pain.
-----------------------------------------------------------------------------------------
Fighting----- Total pacifist offensively, but average at GTFO'ing. (#)
Agility------ Surprisingly swift as well as accurate. (#)
Strength----- Below average. (#)
Endurance---- Despite her frail appearance, can take damage to an almost unatural degree. (#)
Reasoning---- Andrea makes up for her less-than-average physical strength with an astounding intellect. (#)
Intuition---- While not unnatural, Andrea has an above average sense of her surroundings. (#)
Psyche------- When not faced with the below three fears, Andrea is very strong-willed. (#)
Hit Points: Dutifully ignored
Mental health: Could not be any more ignored
Resources: Poor from the school.
Source of Income- The school provides an allowance to those who need it.
Origin of Powers: Mutant
Powers: Andrea's powers revolve around healing at the cost of damaging.
Sacrificial Healing- Andrea has the ability to heal the injuries of others, but receives said injuries herself.
Karmatic Healing - Andrea can also inflict her own damage upon others, healing herself in the process.
Regeneration- Regeneration: Andrea has an unnaturally high rate of healing.
Sense Relocation- Finally, Andrea can dull one of the 5 senses for a short time, strengthening the others to a small degree.
Equipment: Nada.
Weaknesses
Hemophobia- Andrea very often grows faint at excess sights of blood. A small trickle won't phase her as much, but large amounts usually knocks her out.
Arachnophobia - Andrea tends to go into shock at the sight of spiders.
Thanatophobia - Andrea goes into an absolute panic when faced with death of others.
Contacts
Parents (Jessica and Peter Null), and several churches.
Knowledges
Andrea is well versed in most literature, poetry, and mythology. She also knows quite a bit of medical information, such as anatomy, diseases, and first aid.
Skills
Andrea can cook and sing exceptionally well, and is also impressive with a piano or violin. She's rather good at sewing, crafting, and painting as well.
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