Post by bakamoichigei on Nov 20, 2013 0:06:11 GMT -5
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STUDENT
Player: Bakamoichigei/Slender
Name: Ezekial "Ol' Zeke" Tobias
Codename: Fracture
Age: 17
Height: 5'5
Weight: 110
Hair: Short, black
Eyes: Blue
Nationality: Caucasian
Occupation: Student
Appearance: Pasty white skin, hair is typically a bit messy, wears a jacket with several pockets inside to hold his medication, light brown cargo pants.
Personality: Fracture is a very unsure of himself individual. Always extremely careful due to the nature of his abilities, a crippling fear of many things, and on more medications then he can count. He stutters and is quite nervous around...well..everything.
Background: Growing up, Fracture's powers manifested early on but were misdiagnosed as mental disorders such as hallucinations or schizophrenia and was put on medication. As he grew older, he was treated as a town pariah. Things would always break, he'd always
jump in fear at things that no one else saw. Ostracized from everyone around him, lead to low self-esteem, no confidence in himself, and an overall poor mental image as being "that weird kid".
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Fighting----- (#) Average
Agility------ (#) Above Average due to him having to always be careful of where he stepped.
Strength----- (#) Below average
Endurance---- (#) Average
Reasoning---- (#) Above average
Intuition---- (#) Very good
Psyche------- (#) Below average
Hit Points: Ignore this
Mental health: Ignore this
Resources: Students have Poor resources unless they have other income.
Source of Income- The school provides an allowance to those who need it.
Origin of Powers: Mutant
Powers:
Fracture Vision: Fracture can see strange cracks in everything, from floors, to walls, machines, cars, people, even the air around him. These cracks underly strange imperfections, flaws... cracks at the molecular level magnified tenfold to him.
* Break the crack. If Fracture interacts with the crack, say by sticking his hand into the wall where he sees the rip, it completely undoes the whole thing. On a wall or vase, it shatters upon touch, on a living creature it's... fairly painful. Because of this ability, Fracture is almost impossible to contain.
Wormhole. Sometimes the cracks aren't in the structure, but in the very fabric of space itself, these cracks tend to be much bigger and wider. Fracture can step through these larger rips, and emerge in a different location.
While he has no control over where the tear leads to, or where it forms, it doesn't ever change, a tear that takes him from the 7-11 to China and back, will always take him from the 7-11 to China and vica versa. If someone is holding onto Fracture when he steps through said rip, they will go with him. If he is near a wormhole, he can see and even hear through it... this has been the cause of him believing to hear multiple "voices"
Equipment: None
Weaknesses:
Slipping through the cracks- Fracture is obscenely paranoid about what would happen if he ended up stepping on a crack, or leaning against a wall in the wrong spot. He cannot simply choose to "not" interact with the crack. One wrong step could end up destroying a sidewalk... or sending him to somewhere far away!
Medication - Fracture is heavily medicated, and believes he has multiple things wrong with him to the point where he will begin to grow nervous and freak out of he starts to miss doses. He has no clue what he is like, should he stop taking his medication and is afraid to find out.
Contacts: None
Knowledges: Fracture knows quite a bit about medicine, due to..well..being prescribed so many.
Skills: Nothing major
Notable Notes:
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STUDENT
Player: Bakamoichigei/Slender
Name: Ezekial "Ol' Zeke" Tobias
Codename: Fracture
Age: 17
Height: 5'5
Weight: 110
Hair: Short, black
Eyes: Blue
Nationality: Caucasian
Occupation: Student
Appearance: Pasty white skin, hair is typically a bit messy, wears a jacket with several pockets inside to hold his medication, light brown cargo pants.
Personality: Fracture is a very unsure of himself individual. Always extremely careful due to the nature of his abilities, a crippling fear of many things, and on more medications then he can count. He stutters and is quite nervous around...well..everything.
Background: Growing up, Fracture's powers manifested early on but were misdiagnosed as mental disorders such as hallucinations or schizophrenia and was put on medication. As he grew older, he was treated as a town pariah. Things would always break, he'd always
jump in fear at things that no one else saw. Ostracized from everyone around him, lead to low self-esteem, no confidence in himself, and an overall poor mental image as being "that weird kid".
-----------------------------------------------------------------------------------------
Fighting----- (#) Average
Agility------ (#) Above Average due to him having to always be careful of where he stepped.
Strength----- (#) Below average
Endurance---- (#) Average
Reasoning---- (#) Above average
Intuition---- (#) Very good
Psyche------- (#) Below average
Hit Points: Ignore this
Mental health: Ignore this
Resources: Students have Poor resources unless they have other income.
Source of Income- The school provides an allowance to those who need it.
Origin of Powers: Mutant
Powers:
Fracture Vision: Fracture can see strange cracks in everything, from floors, to walls, machines, cars, people, even the air around him. These cracks underly strange imperfections, flaws... cracks at the molecular level magnified tenfold to him.
* Break the crack. If Fracture interacts with the crack, say by sticking his hand into the wall where he sees the rip, it completely undoes the whole thing. On a wall or vase, it shatters upon touch, on a living creature it's... fairly painful. Because of this ability, Fracture is almost impossible to contain.
Wormhole. Sometimes the cracks aren't in the structure, but in the very fabric of space itself, these cracks tend to be much bigger and wider. Fracture can step through these larger rips, and emerge in a different location.
While he has no control over where the tear leads to, or where it forms, it doesn't ever change, a tear that takes him from the 7-11 to China and back, will always take him from the 7-11 to China and vica versa. If someone is holding onto Fracture when he steps through said rip, they will go with him. If he is near a wormhole, he can see and even hear through it... this has been the cause of him believing to hear multiple "voices"
Equipment: None
Weaknesses:
Slipping through the cracks- Fracture is obscenely paranoid about what would happen if he ended up stepping on a crack, or leaning against a wall in the wrong spot. He cannot simply choose to "not" interact with the crack. One wrong step could end up destroying a sidewalk... or sending him to somewhere far away!
Medication - Fracture is heavily medicated, and believes he has multiple things wrong with him to the point where he will begin to grow nervous and freak out of he starts to miss doses. He has no clue what he is like, should he stop taking his medication and is afraid to find out.
Contacts: None
Knowledges: Fracture knows quite a bit about medicine, due to..well..being prescribed so many.
Skills: Nothing major
Notable Notes:
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