Post by lydia on Sept 15, 2014 23:44:22 GMT -5
Player: Nessa, Nessah, Lydia
Name: Your character's real name. Firstname 'Nickname' Lastname.
Codename: The alias you go by in costume.
Age: 3, looks 18
Height: 5'2"
Weight: 200, light build, heavy materials.
Hair: Blonde, short cropped.
Eyes: Also color
Nationality: Magitech Android.
Occupation: Vindicator, and Oddly Calm Scientist
Appearance: Topaz is short-ish, with a thin frame. Her skin is a light grey color, and at various points there are pieces of visible metal and machinery. She generally wears unrevealing clothing and things like coveralls for protection and maximum pocket quantity while she works.
Costume: Perhaps unhelpfully her official costume is somewhat similar to her normal clothing, a simple armored grey jumpsuit with short sleeves.
Personality: Practical, sometimes to a fault, she also has somewhat of a naive streak. She is stuck in the eternal struggle between both her machine and humanlike tendencies.
Background: Topaz is a construct, not a robot, not a golem, something in between. A humanoid created with the intended purpose of simulating the human soul as best as possible with technomagery. The result was.. largely a success, but while the resultant humanoid is capable of some level of compassion, it is far from perfect, and a certain level of her intrinsic logic has a way of creeping into most of her actions, overshadowing some of her more human endeavors.
Since her creation, she was a willing participant in further studies on the nature of her being, eventually as she matured a little as a 'person' she parted ways with the technowizards that created her to go pursue more experience in the wider world.
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Fighting----- (#) Alright
Agility------ (#) Pretty good
Strength----- (#) Not the best unaugmented
Endurance---- (#) Great
Reasoning---- (#) Technical genius
Intuition---- (#) sometimes loses track of things
Psyche------- (#) Very focused
Hit Points: Ignore this
Mental health: Ignore this
Resources: Vindicators apre paid Excellent income if they do not have another source of income.
Source of Income- Nada
Origin of Powers: Topaz powers are technomagical, based around the equipping and de-equipping of various modules. All modules put a certain power strain on her system, either passively or when used actively, and they all take up space on her body.
Powers: Almost exclusively modules, which need to be equipped prior to use, and may preclude the use of other modules used in the same 'slot' or requiring high quantities of power. Changing a module takes time, especially torso modules, and disengaging one's arm is a very awkward strategic choice to make in a fight.
Who needs air?- As a construct, only breathes to facilitate speaking, and doesn't have a standard constitution.
Techno-empathy- An affinity for the spirit of machines and the ability to sense how well it is running/how well it is maintained. Stronger with more complex machines.
Torso slot- Augments that cover the entirety of the torso, they are incompatable with eachother.
*Expanded Generator- Bulky, possibly incredibly dangerous if it is compromised, the extended power systems generally just augment the use of other powers, allowing for different or more continuous use. Heavy
*Flight system- Light, not very defensive, it provides the ability to fly, but drains a fair bit of energy to do so. Without the hydraulic system one has to be careful to slow down before hitting the earth, leading to a delay or damage when landing.
*Underwater Apparatus- Obtrustive and heavy, it doesn't serve much purpose on land, but allows for agile movement underwater.
*Armor- As simple as the name implies, it is heavy, and does have some tax on her energy level. Associated helmet can block use of head slot.
*Hand it 2 You Adds two prehensile arms to her frame, originating from her back. Arms can be outfitted as normal, but energy usage my become a concern.
Arm slot-
*Tooltip - Replaces an arm, it is weaker than normal, but has a variety of built in tools.
*Essence Gun- An arm that can change into for lack of a better descriptor mystical x-buster. When in cannon mode it can't be used for any kind of manipulation. It can only be fired once every two rounds, unless the expanded generator is equipped as well.
*Can Openers- Sharp blades to anyone else, Topaz is not the most able melee fighter. They can be charged with energy for short bursts, longer if the generator is installed.
*Pthunk- More of an experimental weapon than anything, for those cases when the enemy can be exected to ignore magical energy, but a physical object might do the trick. Similar to the essence gun, it has a loading area where small objects can be placed inside before they are THUNKed out at high speeds.
*Shields Up- Arm outfitted with the ability to form a shield of energy. Combined with the generator, it can make a full bubble.
Leg slot-
*Cyber Skates- Motorized deployable skates... should not be employed while firing projectiles.
*Hydraulic system- Usually employed alongside the flight system, reduces the impact of suddenly landing on the ground, and allows for higher but noisier jumps.
*Mechtaur- Switches out her two legs for four, for added weight, stability, and a small boost to movement.
Head slot-
*Eye lasers- Actually just a holdout weapon, in case everything else she has is disabled.
*Targeting system- Allows her to mark individuals as friend or foe, tracking their location as long as they stay in line of sight.
*Obfuscation countermeasures- A suite of different tools including thermographic and night vision, to allow her to see under most conditions. Also includes flashlight capabilities and filters so she wont blind herself providing light for others.
*Cyberjack- Cranial socket with a line that can be plugged into suitable machines and computers for direct interface.
Equipment: As Powers above, you don't need to write anything here but hey feel free. 'Equipment' is stuff you carry, from a weapon to a high tech gadget. If you have a gun, post it here.
Toolkit- Something she always keeps nearby, either as a kit or stuffed away in belts and pouches. It is essentially all the materials she needs to create new things, or just do maintenance on old ones.
Vindicator Badge- The badge acts as a communicator, able to contact the Vindicator base or any member, anywhere on the planet. If taken off, it is a cellular phone and a digital camera. Each badge contains a homing beacon.
Weaknesses:
Empathic lightweight- Despite being a construct made to be immedaitely mature she has a decided lack of experience in handling emotions, and situations that draw on her human side. This manifests as a weakness to empathic attacks.
Kinda needs that to live She does not functino well at all in any area that is anti-magical in nature.
Oil for the blood god! Despite her construct nature, she can actually bleed, lines for oils, or mystic energy severed. While not neccesarily a true 'weakness' it seemed to deserve note.
Contacts: Special people or places you have access to and can get help from.
Knowledges: Technosorcery, Engineering
Skills: Mechanics and maintenance
Notable Notes: Fully functional and anatomically correct.
Name: Your character's real name. Firstname 'Nickname' Lastname.
Codename: The alias you go by in costume.
Age: 3, looks 18
Height: 5'2"
Weight: 200, light build, heavy materials.
Hair: Blonde, short cropped.
Eyes: Also color
Nationality: Magitech Android.
Occupation: Vindicator, and Oddly Calm Scientist
Appearance: Topaz is short-ish, with a thin frame. Her skin is a light grey color, and at various points there are pieces of visible metal and machinery. She generally wears unrevealing clothing and things like coveralls for protection and maximum pocket quantity while she works.
Costume: Perhaps unhelpfully her official costume is somewhat similar to her normal clothing, a simple armored grey jumpsuit with short sleeves.
Personality: Practical, sometimes to a fault, she also has somewhat of a naive streak. She is stuck in the eternal struggle between both her machine and humanlike tendencies.
Background: Topaz is a construct, not a robot, not a golem, something in between. A humanoid created with the intended purpose of simulating the human soul as best as possible with technomagery. The result was.. largely a success, but while the resultant humanoid is capable of some level of compassion, it is far from perfect, and a certain level of her intrinsic logic has a way of creeping into most of her actions, overshadowing some of her more human endeavors.
Since her creation, she was a willing participant in further studies on the nature of her being, eventually as she matured a little as a 'person' she parted ways with the technowizards that created her to go pursue more experience in the wider world.
-----------------------------------------------------------------------------------------
Fighting----- (#) Alright
Agility------ (#) Pretty good
Strength----- (#) Not the best unaugmented
Endurance---- (#) Great
Reasoning---- (#) Technical genius
Intuition---- (#) sometimes loses track of things
Psyche------- (#) Very focused
Hit Points: Ignore this
Mental health: Ignore this
Resources: Vindicators apre paid Excellent income if they do not have another source of income.
Source of Income- Nada
Origin of Powers: Topaz powers are technomagical, based around the equipping and de-equipping of various modules. All modules put a certain power strain on her system, either passively or when used actively, and they all take up space on her body.
Powers: Almost exclusively modules, which need to be equipped prior to use, and may preclude the use of other modules used in the same 'slot' or requiring high quantities of power. Changing a module takes time, especially torso modules, and disengaging one's arm is a very awkward strategic choice to make in a fight.
Who needs air?- As a construct, only breathes to facilitate speaking, and doesn't have a standard constitution.
Techno-empathy- An affinity for the spirit of machines and the ability to sense how well it is running/how well it is maintained. Stronger with more complex machines.
Torso slot- Augments that cover the entirety of the torso, they are incompatable with eachother.
*Expanded Generator- Bulky, possibly incredibly dangerous if it is compromised, the extended power systems generally just augment the use of other powers, allowing for different or more continuous use. Heavy
*Flight system- Light, not very defensive, it provides the ability to fly, but drains a fair bit of energy to do so. Without the hydraulic system one has to be careful to slow down before hitting the earth, leading to a delay or damage when landing.
*Underwater Apparatus- Obtrustive and heavy, it doesn't serve much purpose on land, but allows for agile movement underwater.
*Armor- As simple as the name implies, it is heavy, and does have some tax on her energy level. Associated helmet can block use of head slot.
*Hand it 2 You Adds two prehensile arms to her frame, originating from her back. Arms can be outfitted as normal, but energy usage my become a concern.
Arm slot-
*Tooltip - Replaces an arm, it is weaker than normal, but has a variety of built in tools.
*Essence Gun- An arm that can change into for lack of a better descriptor mystical x-buster. When in cannon mode it can't be used for any kind of manipulation. It can only be fired once every two rounds, unless the expanded generator is equipped as well.
*Can Openers- Sharp blades to anyone else, Topaz is not the most able melee fighter. They can be charged with energy for short bursts, longer if the generator is installed.
*Pthunk- More of an experimental weapon than anything, for those cases when the enemy can be exected to ignore magical energy, but a physical object might do the trick. Similar to the essence gun, it has a loading area where small objects can be placed inside before they are THUNKed out at high speeds.
*Shields Up- Arm outfitted with the ability to form a shield of energy. Combined with the generator, it can make a full bubble.
Leg slot-
*Cyber Skates- Motorized deployable skates... should not be employed while firing projectiles.
*Hydraulic system- Usually employed alongside the flight system, reduces the impact of suddenly landing on the ground, and allows for higher but noisier jumps.
*Mechtaur- Switches out her two legs for four, for added weight, stability, and a small boost to movement.
Head slot-
*Eye lasers- Actually just a holdout weapon, in case everything else she has is disabled.
*Targeting system- Allows her to mark individuals as friend or foe, tracking their location as long as they stay in line of sight.
*Obfuscation countermeasures- A suite of different tools including thermographic and night vision, to allow her to see under most conditions. Also includes flashlight capabilities and filters so she wont blind herself providing light for others.
*Cyberjack- Cranial socket with a line that can be plugged into suitable machines and computers for direct interface.
Equipment: As Powers above, you don't need to write anything here but hey feel free. 'Equipment' is stuff you carry, from a weapon to a high tech gadget. If you have a gun, post it here.
Toolkit- Something she always keeps nearby, either as a kit or stuffed away in belts and pouches. It is essentially all the materials she needs to create new things, or just do maintenance on old ones.
Vindicator Badge- The badge acts as a communicator, able to contact the Vindicator base or any member, anywhere on the planet. If taken off, it is a cellular phone and a digital camera. Each badge contains a homing beacon.
Weaknesses:
Empathic lightweight- Despite being a construct made to be immedaitely mature she has a decided lack of experience in handling emotions, and situations that draw on her human side. This manifests as a weakness to empathic attacks.
Kinda needs that to live She does not functino well at all in any area that is anti-magical in nature.
Oil for the blood god! Despite her construct nature, she can actually bleed, lines for oils, or mystic energy severed. While not neccesarily a true 'weakness' it seemed to deserve note.
Contacts: Special people or places you have access to and can get help from.
Knowledges: Technosorcery, Engineering
Skills: Mechanics and maintenance
Notable Notes: Fully functional and anatomically correct.